Log Four: You Can Always Come Home


Well! There is a post here!

After a .. very hectic week, I am finally back with some more news! After a productive few days coding, I'm pleased to say that progress on the game proper has begun! At least, a little bit of it, anyway :D

What's New?:

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  • Seven new rooms built in the starting area!
  • Murder and Pacifist consequences
  • Rudimentary puzzles!
  • NPC functionality and implementation
  • More world flags that make the world feel more alive and reponsive, as well as a global "plot" flag for main beats!
  • Lighting ... ?

What's Coming Up?:

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  • Improved collision, sound effects, and hopefully more soundtrack!
  • Implementation of story-specific cutscenes
  • Several bug fixes, including one that makes the lights in the windows look like the entire Underground simultaneously started having a rave.
  • Improved animation/look of certain sprites, as well as revamping some old ones from Undertale!
  • Fixing a very strange, specific bug where my save points have decided to become my mortal enemy

Overall?

I'm really pleased with how development has been going recently! All going well, I feel confident that with this pace, I may actually have something workable to start super-mega beta-testing it!! Of course, slow and steady - the last thing I want is a poorly finished product!

Persevere!

Comments

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GAMERS WE'RE WINNING. also "save points have decided to become my mortal enemy" is really funny to me for some reason. un-saving point